IlluminationLogic
io.github.srs.model.illumination.IlluminationLogic
object IlluminationLogic
Illumination and light field computation engine for grid-based environments.
The computational pipeline is as follows:
- Build an occlusion grid from static and (optionally) dynamic entities.
- For each light source, compute its individual contribution using a Field-of-View (FOV) engine.
- Combine all individual light contributions into a final LightField by summing them with saturation (capping at 1.0).
Attributes
- Graph
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- Supertypes
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class Objecttrait Matchableclass Any
- Self type
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IlluminationLogic.type
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